US PlayStation Network: 3-Day Flash Sale Starting on April 17

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In a surprising blog post by US PlayStation dated April 17, 2015, Friday, yesterday from today, the US PlayStation Network is conducting massive sales on a variety of action games including action movies which you can buy in either standard or high-definition format from its library dubbed as the “Action Packed Deals.” Get as much as 80% off of some of the games’ original price with games such as the Shadow of the Colossus, Bayonetta, Hitman HD Trilogy as well as other great titles such as the Ninja Gaiden series (yes, from the original Ninja Gaiden up to Ninja Gaiden 3), and others more in its sale. Pictured below are screenshots of some of the actual pricing of the games in addition to some of the movies:

PSN 3-Day Flash Sale

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The offer is available on all Sony platforms namely PS Vita, PS3, as well as PS4 and is only good until April 20, 2015. To get the full list of games and movies available during this sale, click on this link.

Hearthstone: Heroes of Warcraft Now to Run on Android and iOS Devices with Screen Size Smaller Than 6 Inches

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Initially announced for release on Android tablet devices of at least six inches in size back in December 2014, Hearthstone: Heroes of Warcraft has made another release — or should we say, an update — of the same game just recently which enables the game to run on screen sizes lower than 6 inches, such as the average smartphone devices running on Android and iOS.

As of initial release up to the present, the Android version of the game requires the following to work:

  • 1 Gb RAM
  • Android 4.0 or higher

Other than the mentioned major improvement, the recent update gives us the following changes:

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Currently, the game is available on most gaming platforms with the chronological order:

Release date(s) Windows, OS X
March 11, 2014
iPad
April 16, 2014
Windows 8
August 6, 2014
Android tablets
December 15, 2014
iPhone, Android smartphones
April 14, 2015

The game can be downloaded from this link for those who will playing the game on Windows and OS X platforms. But as for smart devices users, Android and iOS, the game can be downloaded on Google Play Store and App Store, respectively.

New Monster Hunter Game To Be Released on 3DS in Japan in 2016

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Credits goes to Polygon.com for this picture.

Just as when we think that the Monster Hunter franchise could not get any different, but only to improve upon existing formula that made the franchise a success since its initial release back on the PlayStation 2, we were proven wrong by being presented with a spin-off game title based on the franchise with Monster Hunter Diary: Poka Poka Airou Village on PSP a few years ago, a Patapon-gameplay inspired game based on the Monster Hunter franchise starring the Felynes.

Jump to the present, we are now presented with another Monster Hunter game but not the ones we know of. Introducing Monster Hunter Stories on the Nintendo 3DS handheld system. According to the source, the game was unveiled by Capcom during the recent event called as “Monster Hunter Fest ‘15 Finals” with the hint of it being an RPG, not like the usual Monster Hunter we used to know and love. To get a glimpse of the initial trailer of the game, play on the video below:

The most obvious difference of this game from the traditional Monster Hunter franchise is the graphics with its cel-shaded looks as seen on the protagonist along with his companion, a felyne, whose looks are comparable to the designs of games such as The Legend of Zelda: The Wind Waker, if not better.

While there is much yet to be disclosed in terms of the actual gameplay of the game, Ryozo Tsujimoto, Monster Hunter producer, mentioned about the concept of the game focusing on “riders” instead of “hunters” this time around and will be a role-playing game about these riders and the monsters of the Monster Hunter world.

As of the present, the game is still “in the middle of development” and will be slated for release sometime in 2016 in Japan, according to Tsujimoto.

Dissidia Final Fantasy to be Developed by Team Ninja for Arcade

Dissidia_Final_Fantasy_Arcade_Logo What do you get when you had Team Ninja, developer of the famed game titles Ninja Gaiden and Dead or Alive franchise, work on an already popular action-RPG game for arcade? Dissidia Final Fantasy on arcade, of course! While Dissidia Final Fantasy being in development for the arcades (possibly not yet the final title given the exact similarity of the titling with the same game that give it root in PSP) is no longer a news given the buzz it had generated not too long ago after being announced for the first time, what is surprising is the developer behind the game — Koei Tecmo’s Team Ninja. Apparently, even at the present, Wikipedia is not aware of this fact. On the other hand, it is not also as surprising given Team Ninja’s credibility as a game developer with the likes of Dead or Alive and Ninja Gaiden on its roster of developed game titles, in addition to Yaiba: Ninja Gaiden Z (PC), Toukiden: The Age of Demons (PSP/PSV), Toukiden Kiwami (PSV), and Hyrule Warriors (Wii U). This is not just rumor given that it was directly disclosed by Square Enix itself during a special occasion we would call the “Closed Conference 2015.” According to Atsushi Morita, president of Sony Computer Entertainment, the game is being developed using the company’s current-gen console’s core system technology. While this may hint that there is a very likely release of the game on PS4, there is not yet an actual official announcement from the company itself, which, at this point may be hard to speculate but is very telling. For now, according to Morita, the company would like the fans to enjoy the game first on arcades. Dissidia-FF-AC-Ann-PV-Clip_007 Were it to be ported for console release, however, the game will not be in development until a year after the game’s official release in arcades, according to a Square Enix producer. Pictured in the said event are the actual prototype models of the arcades that will run the game and whose designs are subject for improvement or future changes. For those wanting to get a first-hand experience of the game will have to go on location tests which will be held in Aichi prefecture, Sendai, and Tokyo in Japan starting this April 17 up until April 19.  Other location tests will also be found in Fukuoka prefecture, Osaka, and again in Tokyo starting on April 24 until April 26. For more information about the game, we will have to wait until then. More screenshots of the game can be found on its official Japanese website. [Update] In a more recent news, Final Fantasy Tactic’s Ramza is said to be a playable character in this game being developed by Koei Tecmo’s Team Ninja.


Sources: http://www.siliconera.com/2015/04/10/dissidia-final-fantasy-arcade-game-developed-team-ninja/ http://www.siliconera.com/2015/04/10/dissidia-final-fantasy-screenshots-show-cloud-terra-others-arcade/

Digimon World: Re-Digitized English Patch to be Released “Soon”

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What has long been promised to be released for PSP gamers sometime in 2012 actually took longer than it should and as promised.

If you are not an active member of GBATemp anytime around 2012 up to the present, chances are you might not have known that there is a group of people who undergo translation project for Digimon World: Re-Digitized. In fact, they have and are still are, albeit not as the original compositions of.

However, the ordeal of doing fan-translations of the game has proven itself more difficult in as much as keeping the team’s interest on the project. This led to the supposed “leader” of the group to disband old members and recruit new and more competitive ones for the continuation of the same project where it was left off. Little do we know that in between disbanding and recruiting new members, the project has been dormant for close to a year. [Read the full story here.] For a group of translators who do the translation process out of hobby and are unpaid for, this is not surprising as it had some previous translators before them. As for whether they accept donations via PayPal is yet unknown, but is not surprising seeing the effort placed into the project.

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Better Late Than Never

It is now 2015, roughly three years since the group first announced their project at GBATemp, and the team is now composed of new members continuing the legacy of the original members’ contributions. Progress with the project is as promising as ever especially knowing that the new recruits of programmers are better than the previous, including the translators. There is no tentative nor definitive date as of the present as to when the English patch will be released, but with all things good we can count on the idea that it will be released this time around. Hopefully, within the year as well.

Shenmue Brought Back to Life in Dead or Alive 5: Last Round on PC

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It was sometime in 1999 when Shenmue was first released to the public using the Sega Dreamcast as its platform. Since then, it has captivated many players because of its gameplay and innovative features unique to its time coined by its producer and director, Yu Suzuki, as “FREE” (Full Reactive Eyes Entertainment) in addition to the Quick Time Events (QTE) now made famous by later game titles such as the God of War and Resident Evil series. The popularity of Shenmue was followed by a sequel titled Shenmue II (not surprisingly) two years after in 2001 but only to be ended there due to the sequel’s poor commercial success unlike its predecessor. Bringing the same title that brought an end to the popular franchise in Sega Dreamcast to later generations, Shenmue II was ported to Xbox soon after. Shenmue II brought the franchise into a cliffhanger rather than a finishing to the story leaving ideas into another sequel which up until the present was never put into fruition, oftentimes, coming only as a rumor and a myth such as the Shenmue Online which was cancelled.

Dead or Alive 5: Last Round — Shenmue Characters?!

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However, it was not until the release of the PC version of Dead or Alive 5: Last Round that Shenmue was literally brought back to life [again] with the fan-made customizations made by one of the existing modders of the game. Modder Esppiral of Shenmuedojo.net re-textured existing Dead or Alive 5: Last Round characters turning them into their Shenmue counterparts, all because of the custom mod alone. Here we will see Jacky turned into Ryo Hazuki of the Shenmue lore; Akira turning into Lan Di, and “The Dojo” turning itself.. well.. into its Shenmue counterpart designs also known as “The Dojo.”

Anyone interested on these modded customization can download the files directly from this link.

You can also download each separately given the links as follows:

Credits: Esppiral of Shenmuedojo.net as well as the links provided.